Quinn is a UI/UX designer crafting digital experiences that feel effortless to use and beautiful to inhabit. Based in Montreal.

Brought Doom: The Dark Ages' UI to life by converting component libraries into polished game-ready assets, layering VFX onto static elements, and holding every design to an accessibility bar above industry standard

Created virtual assets and branded hint systems for Room Escape's physical rooms, developed the corporate visual identity, and managed social media.

Built an animated résumé in the exact visual style of Cyberpunk 2077, matching the trailer UI frame by frame with a custom-designed font, VFX, and sound engineering.

Led branding and UI design for Souper Showdown as a university capstone project. This included creating scalable visual assets, some character modelling, and composing the game's main theme.
Ten years of shipping interfaces across award-winning games and digital products. The throughline has always been the same: making complex systems feel simple, intentional, and genuinely enjoyable to use.
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